internal void CreateEmitter(CONST_REACTOR_PARTICLETYPE type)
{
_type = type;
if (type == CONST_REACTOR_PARTICLETYPE.Billboard)
{
_emitter = new BillboardParticleEmitter();
_emitter.LoadContent();
}
else if (type == CONST_REACTOR_PARTICLETYPE.Point)
{
_psystem = new PointParticleSystem(REngine.Instance._game);
_psystem.Initialize();
}
}