public AddPointParticle ( R3DVECTOR Position, R3DVECTOR Velocity ) : void | ||
Position | R3DVECTOR | |
Velocity | R3DVECTOR | |
return | void |
public void AddPointParticle(R3DVECTOR Position, R3DVECTOR Velocity)
{
_psystem.AddParticle(Position.vector, Velocity.vector);
}