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OpenMinecraft
InfdevHandler
SetChunk
OpenMinecraft.InfdevHandler.SetChunk C# (CSharp) Method
InfdevHandler Class Documentation
Datei anzeigen
Open project: N3X15/MineEdit
SetChunk()
public
method
public
SetChunk
(
long
X
,
long
Y
,
Chunk
c
) :
void
X
long
Y
long
c
Chunk
return
void
public override void SetChunk(long X, long Y, Chunk c) { SetChunk((int)X, (int)Y, c); }
Same methods
InfdevHandler::
SetChunk
(
Chunk
cnk
) :
void
InfdevHandler::
SetChunk
(
int
X
,
int
Z
,
Chunk
c
) :
void
InfdevHandler
AddEntity
AddLightSourceAt
AssertBottomBarrierIntegrity
BeginTransaction
Check
ChunkModified
ClearInventory
CommitTransaction
CompressData
CompressDatamap
CompressLight
CompressLightmap
CullChunk
CullUnchanged
DecompressBlocks
DecompressData
DecompressDatamap
DecompressLight
DecompressLightmap
ExpandFluids
ForEachCachedChunk
ForEachChunk
ForEachChunkFile
ForEachKnownChunk
Generate
GetArmor
GetBlockAt
GetBlockIn
GetBlockIndex
GetBlockLightAt
GetBlockNumbers
GetChunk
GetChunkFilename
GetChunkHandle
GetChunkHeightmap
GetDataAt
GetDimensions
GetHeightAt
GetInventory
GetLightAt
GetMousePos
GetOverview
GetPrelimHeightAt
GetSkyLightAt
Global2Local
IsMyFiletype
Load
LoadChunk
LoadEnts
LoadMapGenerator
LoadTileEnts
Local2Global
NewChunk
NewNBTChunk
Populate
RegenerateLighting
RemoveEntity
RemoveTileEntity
Repair
ReplaceBlocksIn
Save
SaveAll
SaveChunk
SaveMapGenerator
SetArmor
SetBlockAt
SetBlockIn
SetBlockLightAt
SetChunk
SetChunkHeightmap
SetDataAt
SetDimension
SetEntity
SetHeightAt
SetInventory
SetPrelimHeightAt
SetSkyLightAt
SetTileEntity
SpreadLight
UnloadChunks
_GetChunkCoordsFromFile
_LoadChunk