public void TEST004_AddEntities()
{
if (Directory.Exists("004"))
Directory.Delete("004", true);
Directory.CreateDirectory("004"); // Copies map here.
{
InfdevHandler a = new InfdevHandler();
a.Save("004/level.dat");
a.SetDimension(0);
Sheep b = new Sheep();
b.Air = 300;
b.AttackTime = 0;
b.DeathTime = 0;
b.FallDistance = 0;
b.Fire = -1;
b.Health = 20;
b.Sheared = false;
b.UUID = Guid.NewGuid();
b.Pos = new Vector3d(8, 100, 8);
b.Rotation = new Rotation(0, 0);
a.AddEntity(b);
a.Save();
}
{
InfdevHandler a = new InfdevHandler();
a.Load("004/level.dat");
a.SetDimension(0);
Chunk chunk = a.GetChunk(0, 0,false);
Assert.IsNotNull(chunk, "Sheep didn't get saved; Chunk didn't even get created.");
Assert.AreEqual(1,chunk.Entities.Count,"The sheep didn't get saved.");
}
Directory.Delete("004", true);
}