public override bool GetArmor(ArmorType Armor, out short itemID, out short Damage, out byte Count, out string failreason)
{
int slot = 103;
itemID = 0;
Damage = 0;
Count = 0;
switch (Armor)
{
case ArmorType.Helm:
slot = 103;
break;
case ArmorType.Torso:
slot = 102;
break;
case ArmorType.Legs:
slot = 101;
break;
case ArmorType.Boots:
slot = 100;
break;
}
return GetInventory(slot, out itemID, out Damage, out Count, out failreason);
}
public override void ClearInventory()