OpenMetaverse.ObjectManager.SetSculpt C# (CSharp) Method

SetSculpt() public method

Set the sculptie texture and data on an object
public SetSculpt ( Simulator simulator, uint localID, Primitive sculpt ) : void
simulator Simulator A reference to the object where the object resides
localID uint The objects ID which is local to the simulator the object is in
sculpt Primitive A object containing the data to set
return void
        public void SetSculpt(Simulator simulator, uint localID, Primitive.SculptData sculpt)
        {
            ObjectExtraParamsPacket extra = new ObjectExtraParamsPacket();

            extra.AgentData.AgentID = Client.Self.AgentID;
            extra.AgentData.SessionID = Client.Self.SessionID;

            extra.ObjectData = new ObjectExtraParamsPacket.ObjectDataBlock[1];
            extra.ObjectData[0] = new ObjectExtraParamsPacket.ObjectDataBlock();
            extra.ObjectData[0].ObjectLocalID = localID;
            extra.ObjectData[0].ParamType = (byte)ExtraParamType.Sculpt;
            extra.ObjectData[0].ParamInUse = true;
            extra.ObjectData[0].ParamData = sculpt.GetBytes();
            extra.ObjectData[0].ParamSize = (uint)extra.ObjectData[0].ParamData.Length;

            Client.Network.SendPacket(extra, simulator);

            // Not sure why, but if you don't send this the sculpted prim disappears
            ObjectShapePacket shape = new ObjectShapePacket();

            shape.AgentData.AgentID = Client.Self.AgentID;
            shape.AgentData.SessionID = Client.Self.SessionID;

            shape.ObjectData = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock[1];
            shape.ObjectData[0] = new OpenMetaverse.Packets.ObjectShapePacket.ObjectDataBlock();
            shape.ObjectData[0].ObjectLocalID = localID;
            shape.ObjectData[0].PathScaleX = 100;
            shape.ObjectData[0].PathScaleY = 150;
            shape.ObjectData[0].PathCurve = 32;

            Client.Network.SendPacket(shape, simulator);
        }