public void DeedObject(Simulator simulator, uint localID, UUID groupOwner)
{
ObjectOwnerPacket objDeedPacket = new ObjectOwnerPacket();
objDeedPacket.AgentData.AgentID = Client.Self.AgentID;
objDeedPacket.AgentData.SessionID = Client.Self.SessionID;
// Can only be use in God mode
objDeedPacket.HeaderData.Override = false;
objDeedPacket.HeaderData.OwnerID = UUID.Zero;
objDeedPacket.HeaderData.GroupID = groupOwner;
objDeedPacket.ObjectData = new ObjectOwnerPacket.ObjectDataBlock[1];
objDeedPacket.ObjectData[0] = new ObjectOwnerPacket.ObjectDataBlock();
objDeedPacket.ObjectData[0].ObjectLocalID = localID;
Client.Network.SendPacket(objDeedPacket, simulator);
}