void StartPvpTimer(int time)
{
//Need to add checks
PacketReader reader = new PacketReader(PacketInformation.buffer);
byte pvptype = reader.Byte();
if (Timer.Pvp != null) Timer.Pvp.Dispose();
Timer.Pvp = new Timer(new TimerCallback(Player_Pvp_CallBack), 0, time, 0);
Send(Packet.PvpSystemWait(Character.Information.UniqueID));
Character.Information.PvpWait = true;
Character.Information.Pvptype = pvptype;
}