void HandleUpdateSlotn(byte slot, Global.slotItem item, int packet)
{
try
{
client.Send(Packet.Player_HandleUpdateSlot(slot, (ushort)item.Amount, packet));
Send(Packet.Player_HandleEffect(Character.Information.UniqueID, item.ID));
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}