void Exchange_Accept()
{
try
{
Systems sys = GetPlayer(Character.Network.TargetID);
client.Send(Packet.Exchange_ItemPacket(this.Character.Information.UniqueID, this.Character.Network.Exchange.ItemList, true));
client.Send(Packet.Exchange_Accept());
sys.client.Send(Packet.Exchange_ItemPacket(this.Character.Information.UniqueID, this.Character.Network.Exchange.ItemList, false));
sys.client.Send(Packet.Exchange_Gold(Character.Network.Exchange.Gold));
sys.client.Send(Packet.Exchange_Accept2());
}
catch (Exception ex)
{
Systems.Debugger.Write(ex);
}
}