public static SWbodyToCylinder ( Body2 swBody ) : bool | ||
swBody | Body2 | |
return | bool |
public static bool SWbodyToCylinder(Body2 swBody)
{
double rad =0;
Point3D pA = new Point3D(0, 0, 0);
Point3D pB = new Point3D(0, 0, 0);
return SWbodyToCylinder(swBody, ref pA, ref pB, ref rad);
}
ConvertToCollisionShapes::SWbodyToCylinder ( Body2 swBody, System.Windows.Media.Media3D.Point3D &P1, System.Windows.Media.Media3D.Point3D &P2, double &radius ) : bool |