ChronoEngine_SwAddin.ConvertToCollisionShapes.SWbodyToCylinder C# (CSharp) Method

SWbodyToCylinder() public static method

public static SWbodyToCylinder ( Body2 swBody ) : bool
swBody Body2
return bool
        public static bool SWbodyToCylinder(Body2 swBody)
        {
            double rad =0;
            Point3D pA = new Point3D(0, 0, 0);
            Point3D pB = new Point3D(0, 0, 0);
            return SWbodyToCylinder(swBody, ref pA, ref pB, ref rad);
        }

Same methods

ConvertToCollisionShapes::SWbodyToCylinder ( Body2 swBody, System.Windows.Media.Media3D.Point3D &P1, System.Windows.Media.Media3D.Point3D &P2, double &radius ) : bool