BBGamelib.CCDirector.startAnimation C# (CSharp) Method

startAnimation() private method

private startAnimation ( ) : void
return void
		void startAnimation()
		{
			_nextDeltaTimeZero = true;
			
			if(_isAnimating)
				return;
			
			
			// approximate frame rate
			// assumes device refreshes at 60 fps
			int frameInterval = Mathf.FloorToInt(_animationInterval * 60.0f);
			

			CCDebug.Log("cocos2d: animation started with frame interval: {0:0.00}", 60.0f/frameInterval);
			
			_displayLink.registWithTarget (this, mainLoop, OnGUI);
			
			_isAnimating = true;
		}