public void drawScene()
{
if (_displayError && _lastError != null) {
return;
}
try{
/* calculate "global" dt */
calculateDeltaTime ();
/* tick before glClear: issue #533 */
if( ! _isPaused )
_scheduler.update(_dt);
/* to avoid flickr, nextScene MUST be here: after tick and before draw.
XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */
if( _nextScene != null)
setNextScene();
// DateTime t3 = DateTime.Now;
_globolRendererSortingOrder = _startGlbolRendererSortingOrder;
if(_runningScene!=null)
_runningScene.visit();
}catch(Exception e){
CCDebug.Error(e.ToString());
if(_displayError){
_lastError = e;
}else{
Application.Quit();
}
}
showState ();
// _totalFrames++;
}
void calculateDeltaTime()