void showState(){
if (_displayStats) {
_frames++;
_accumDt += _dt;
if(FloatUtils.Big(_accumDt,ccConfig.CC_DIRECTOR_STATS_INTERVAL)){
_frameRate = _frames / _accumDt;
_frames = 0;
_accumDt = 0;
}
_ccNumberOfDrawsToShow = _ccNumberOfDraws;
}
_ccNumberOfDraws = 0;
}