// ReSharper disable once UnusedMember.Local
protected void OthersReceiveHit(int damage, Vector3 point, uLink.NetworkViewID instigatorPresenceViewID)
{
EffectsScript.ExplosionHit( point, Quaternion.LookRotation( Vector3.up ) );
if (networkView.isMine)
{
DoDamageOwner(damage, point,
PlayerPresence.TryGetPlayerPresenceFromNetworkViewID(instigatorPresenceViewID));
}
}