public void SetScorePoints(int points) { if (networkView.isMine) OwnerSetScorePoints(points); else networkView.RPC("RemoteSetScorePoints", networkView.owner, points); } [RPC]
private void ReceivePresenceAdded(PlayerPresence newPlayerPresence) { SetupPresenceListener(newPlayerPresence); //if (IsMapLoaded) //{ // newPlayerPresence.SpawnCharacter(RespawnZone.GetRespawnPoint()); //} newPlayerPresence.SetScorePoints(0); }