private void IndicateRespawn()
{
// Don't try to respawn if we just did it half a second ago
if (TimeSinceLastRespawnRequest < MinTimeBetweenRespawnRequests) return;
TimeSinceLastRespawnRequest = 0f;
if (uLink.Network.isServer)
OnPlayerPresenceWantsRespawn();
else
networkView.RPC("ServerIndicateRespawn", uLink.RPCMode.Server);
}