public void Start()
{
UnsafeAllPlayerPresences.Add(this);
OnPlayerPresenceAdded(this);
if (networkView.isMine)
{
// Hack, should really compare against Server, but don't know if it's possibly null here?
if (uLink.Network.isServer)
IsSpectating = false;
else
IsSpectating = true;
Relay.Instance.OptionsMenu.OnOptionsMenuWantsSpectate += OwnerGoSpectate;
}
}