public void Draw()
{
//draw buttons (if highlighted or not! )
foreach (MenuComponent mb in buttons)
{
mb.Draw();
}
//Draw Sound Volume bars
int Snd_bars = (int) Math.Round(10.0f * Game1.jukeBox.Volume, 0) ;
for (int i = 0; i < Snd_bars; i++)
{
Rectangle volBar = new Rectangle((int)soundBarPos.X + i * 10, (int)soundBarPos.Y, barWidth, barHeight);
MenuManager.batch.Draw(volBarTexture, volBar, Color.White);
}
//Draw Effect Volume bars
int Efk_bars = (int)Math.Round(10.0f * Game1.soundEffectBox.Volume, 0);
for (int i = 0; i < Efk_bars; i++)
{
Rectangle EfkBar = new Rectangle((int)effectBarPos.X + i * 10, (int)effectBarPos.Y, barWidth, barHeight);
MenuManager.batch.Draw(volBarTexture, EfkBar, Color.White);
}
}