idTech4.idSystem.SetUltraHighQuality C# (CSharp) Method

SetUltraHighQuality() private method

private SetUltraHighQuality ( ) : void
return void
		private void SetUltraHighQuality()
		{
			idE.CvarSystem.SetString("image_filter", "GL_LINEAR_MIPMAP_LINEAR", CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_anisotropy", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_lodbias", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_forceDownSize", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_roundDown", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_preload", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_useAllFormats", 1, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_downSizeSpecular", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_downSizeBump", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_downSizeSpecularLimit", 64, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_downSizeBumpLimit", 256, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_usePrecompressedTextures", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_downsize", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_anisotropy", 8, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_useCompression", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_ignoreHighQuality", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("s_maxSoundsPerShader", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("r_mode", 5, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("image_useNormalCompression", 0, CvarFlags.Archive);
			idE.CvarSystem.SetInteger("r_multiSamples", 0, CvarFlags.Archive);
		}