private void InitConsole()
{
// don't show it now that we have a splash screen up
if(idE.CvarSystem.GetBool("win32_viewlog") == true)
{
idE.SystemConsole.Show();
idE.SystemConsole.FocusInput();
}
idConsole.ClearInputHistory();
// hide or show the early console as necessary
if((idE.CvarSystem.GetInteger("win_viewlog") > 0) || (idE.CvarSystem.GetBool("com_skipRenderer") == true) /* TODO: || idAsyncNetwork::serverDedicated.GetInteger()*/)
{
idE.SystemConsole.Show(1, true);
}
else
{
idE.SystemConsole.Show(0, false);
}
}