private void SetMediumQuality()
{
idE.CvarSystem.SetString("image_filter", "GL_LINEAR_MIPMAP_LINEAR", CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_anisotropy", 1, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_lodbias", 0, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_downSize", 0, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_forceDownSize", 0, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_roundDown", 1, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_preload", 1, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_useCompression", 1, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_useAllFormats", 1, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_usePrecompressedTextures", 1, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_downSizeSpecular", 0, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_downSizeBump", 0, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_downSizeSpecularLimit", 64, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_downSizeBumpLimit", 256, CvarFlags.Archive);
idE.CvarSystem.SetInteger("image_useNormalCompression", 2, CvarFlags.Archive);
idE.CvarSystem.SetInteger("r_mode", 3, CvarFlags.Archive);
idE.CvarSystem.SetInteger("r_multiSamples", 0, CvarFlags.Archive);
}