public void UpdateScreen(bool outOfSequence = true)
{
if(_insideScreenUpdate == true)
{
return;
}
_insideScreenUpdate = true;
idE.RenderSystem.BeginFrame(idE.RenderSystem.ScreenWidth, idE.RenderSystem.ScreenHeight);
// draw everything
Draw();
// TODO: com_speeds
/*if ( com_speeds.GetBool() ) {
renderSystem->EndFrame( &time_frontend, &time_backend );
} else {*/
idE.RenderSystem.EndFrame();
/*}*/
_insideScreenUpdate = false;
}
#endregion