private void ShowLoadingInterface()
{
if(idE.System.TicNumber == 0)
{
return;
}
idE.Console.Close();
// introduced in D3XP code. don't think it actually fixes anything, but doesn't hurt either
// try and prevent the while loop from being skipped over (long hitch on the main thread?)
int stop = idE.System.Milliseconds + 1000;
int force = 10;
// TODO:
/*while((idE.System.Milliseconds < stop) || (force-- > 0))
{
com_frameTime = com_ticNumber * USERCMD_MSEC;
Frame();
UpdateScreen(false);
}*/
}
#endregion