UnityEngine.Physics2D.CapsuleCast C# (CSharp) Method

CapsuleCast() private method

private CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask ) : RaycastHit2D
origin Vector2
size Vector2
capsuleDirection CapsuleDirection2D
angle float
direction Vector2
distance float
layerMask int
return RaycastHit2D
        public static RaycastHit2D CapsuleCast(Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask)
        {
            float positiveInfinity = float.PositiveInfinity;
            float negativeInfinity = float.NegativeInfinity;
            return CapsuleCast(origin, size, capsuleDirection, angle, direction, distance, layerMask, negativeInfinity, positiveInfinity);
        }

Same methods

Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction ) : RaycastHit2D
Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, [ distance, [ layerMask, [ minDepth, [ maxDepth ) : RaycastHit2D
Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance ) : RaycastHit2D
Physics2D::CapsuleCast ( Vector2 origin, Vector2 size, CapsuleDirection2D capsuleDirection, float angle, Vector2 direction, float distance, int layerMask, float minDepth ) : RaycastHit2D
Physics2D