UnityEditorInternal.ProfilerChart.SaveActiveState C# (CSharp) Method

SaveActiveState() private method

private SaveActiveState ( ) : void
return void
        private void SaveActiveState()
        {
            if (this.m_Area == ProfilerArea.GPU)
            {
                SessionState.SetBool("ProfilerChart" + this.m_Area, this.m_Active);
            }
            else
            {
                EditorPrefs.SetBool("ProfilerChart" + this.m_Area, this.m_Active);
            }
        }