UnityEditorInternal.ProfilerChart.ReadActiveState C# (CSharp) Method

ReadActiveState() private method

private ReadActiveState ( ) : bool
return bool
        private bool ReadActiveState()
        {
            if (this.m_Area == ProfilerArea.GPU)
            {
                return SessionState.GetBool("ProfilerChart" + this.m_Area, false);
            }
            return EditorPrefs.GetBool("ProfilerChart" + this.m_Area, true);
        }