public static extern void PasteGameObjectsFromPasteboard(); public static void PasteToStateMachineFromPasteboard(AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position)
internal static void PasteGO(Transform fallbackParent) { if (CutBoard.hasCutboardData) { CutBoard.PasteGameObjects(fallbackParent); } // If it is not a Cut operation, execute regular paste else { bool customParentIsSelected = GetIsCustomParentSelected(fallbackParent); Unsupported.PasteGameObjectsFromPasteboard(); if (customParentIsSelected) { Selection.activeTransform.SetParent(fallbackParent, true); } } }