UnityEditor.Unsupported.INTERNAL_CALL_PasteToStateMachineFromPasteboardInternal C# (CSharp) Method

INTERNAL_CALL_PasteToStateMachineFromPasteboardInternal() private method

private INTERNAL_CALL_PasteToStateMachineFromPasteboardInternal ( AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 &position ) : void
sm AnimatorStateMachine
controller AnimatorController
layerIndex int
position Vector3
return void
        private static extern void INTERNAL_CALL_PasteToStateMachineFromPasteboardInternal(AnimatorStateMachine sm, AnimatorController controller, int layerIndex, ref Vector3 position);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 internal static void PasteToStateMachineFromPasteboardInternal(AnimatorStateMachine sm, AnimatorController controller, int layerIndex, Vector3 position)
 {
     Unsupported.INTERNAL_CALL_PasteToStateMachineFromPasteboardInternal(sm, controller, layerIndex, ref position);
 }