UnityEditor.UVModuleUI.UVModuleUI C# (CSharp) Method

UVModuleUI() public method

public UVModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
return System
        public UVModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "UVModule", displayName)
        {
            base.m_ToolTip = "Particle UV animation. This allows you to specify a texture sheet (a texture with multiple tiles/sub frames) and animate or randomize over it per particle.";
        }