public UVModuleUI ( |
||
owner | ||
o | ||
displayName | string | |
리턴 | System |
public UVModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "UVModule", displayName)
{
base.m_ToolTip = "Particle UV animation. This allows you to specify a texture sheet (a texture with multiple tiles/sub frames) and animate or randomize over it per particle.";
}