UnityEditor.UVModuleUI.Init C# (CSharp) Method

Init() protected method

protected Init ( ) : void
return void
        protected override void Init()
        {
            if (this.m_TilesX == null)
            {
                if (s_Texts == null)
                {
                    s_Texts = new Texts();
                }
                this.m_FrameOverTime = new SerializedMinMaxCurve(this, s_Texts.frameOverTime, "frameOverTime");
                this.m_TilesX = base.GetProperty("tilesX");
                this.m_TilesY = base.GetProperty("tilesY");
                this.m_AnimationType = base.GetProperty("animationType");
                this.m_Cycles = base.GetProperty("cycles");
                this.m_RandomRow = base.GetProperty("randomRow");
                this.m_RowIndex = base.GetProperty("rowIndex");
            }
        }