UnityEditor.TextureInspector.OnEnable C# (CSharp) Method

OnEnable() protected method

protected OnEnable ( ) : void
return void
        protected virtual void OnEnable()
        {
            this.m_WrapMode = base.serializedObject.FindProperty("m_TextureSettings.m_WrapMode");
            this.m_FilterMode = base.serializedObject.FindProperty("m_TextureSettings.m_FilterMode");
            this.m_Aniso = base.serializedObject.FindProperty("m_TextureSettings.m_Aniso");
        }