UnityEditor.TextureInspector.OnEnable C# (CSharp) Метод

OnEnable() защищенный Метод

protected OnEnable ( ) : void
Результат void
        protected virtual void OnEnable()
        {
            this.m_WrapMode = base.serializedObject.FindProperty("m_TextureSettings.m_WrapMode");
            this.m_FilterMode = base.serializedObject.FindProperty("m_TextureSettings.m_FilterMode");
            this.m_Aniso = base.serializedObject.FindProperty("m_TextureSettings.m_Aniso");
        }