UnityEditor.TerrainInspectorUtil.INTERNAL_CALL_GetPrototypeExtent C# (CSharp) Method

INTERNAL_CALL_GetPrototypeExtent() private method

private INTERNAL_CALL_GetPrototypeExtent ( TerrainData terrainData, int prototypeIndex, Vector3 &value ) : void
terrainData UnityEngine.TerrainData
prototypeIndex int
value Vector3
return void
        private static extern void INTERNAL_CALL_GetPrototypeExtent(TerrainData terrainData, int prototypeIndex, out Vector3 value);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

        public static Vector3 GetPrototypeExtent(TerrainData terrainData, int prototypeIndex)
        {
            Vector3 result;

            TerrainInspectorUtil.INTERNAL_CALL_GetPrototypeExtent(terrainData, prototypeIndex, out result);
            return(result);
        }