UnityEditor.TerrainInspectorUtil.INTERNAL_CALL_CheckTreeDistance C# (CSharp) Method

INTERNAL_CALL_CheckTreeDistance() private method

private INTERNAL_CALL_CheckTreeDistance ( TerrainData terrainData, Vector3 &position, int prototypeIndex, float distanceBias ) : bool
terrainData UnityEngine.TerrainData
position Vector3
prototypeIndex int
distanceBias float
return bool
        private static extern bool INTERNAL_CALL_CheckTreeDistance(TerrainData terrainData, ref Vector3 position, int prototypeIndex, float distanceBias);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

 public static bool CheckTreeDistance(TerrainData terrainData, Vector3 position, int prototypeIndex, float distanceBias)
 {
     return(TerrainInspectorUtil.INTERNAL_CALL_CheckTreeDistance(terrainData, ref position, prototypeIndex, distanceBias));
 }