UnityEditor.SyncVS.CreateIfDoesntExist C# (CSharp) Method

CreateIfDoesntExist() public static method

public static CreateIfDoesntExist ( ) : void
return void
        public static void CreateIfDoesntExist()
        {
            if (!Synchronizer.SolutionExists())
            {
                Synchronizer.Sync();
            }
        }