UnityEditor.StandardShaderGUI.HasValidEmissiveKeyword C# (CSharp) Method

HasValidEmissiveKeyword() private method

private HasValidEmissiveKeyword ( Material material ) : bool
material UnityEngine.Material
return bool
        private bool HasValidEmissiveKeyword(Material material)
        {
            if (!material.IsKeywordEnabled("_EMISSION") && ShouldEmissionBeEnabled(material, this.emissionColorForRendering.colorValue))
            {
                return false;
            }
            return true;
        }