internal void DetermineWorkflow(MaterialProperty[] props)
{
if ((ShaderGUI.FindProperty("_SpecGlossMap", props, false) != null) && (ShaderGUI.FindProperty("_SpecColor", props, false) != null))
{
this.m_WorkflowMode = WorkflowMode.Specular;
}
else if ((ShaderGUI.FindProperty("_MetallicGlossMap", props, false) != null) && (ShaderGUI.FindProperty("_Metallic", props, false) != null))
{
this.m_WorkflowMode = WorkflowMode.Metallic;
}
else
{
this.m_WorkflowMode = WorkflowMode.Dielectric;
}
}