UnityEditor.SpriteInspector.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            bool flag;
            bool flag2;
            bool flag3;
            this.UnifiedValues(out flag, out flag2, out flag3);
            if (flag)
            {
                EditorGUILayout.LabelField("Name", this.sprite.name, new GUILayoutOption[0]);
            }
            else
            {
                EditorGUILayout.LabelField("Name", "-", new GUILayoutOption[0]);
            }
            if (flag2)
            {
                int alignment = this.GetMetaData(this.sprite.name).alignment;
                EditorGUILayout.LabelField(Styles.spriteAlignment, Styles.spriteAlignmentOptions[alignment], new GUILayoutOption[0]);
            }
            else
            {
                EditorGUILayout.LabelField(Styles.spriteAlignment.text, "-", new GUILayoutOption[0]);
            }
            if (flag3)
            {
                Vector4 border = this.GetMetaData(this.sprite.name).border;
                EditorGUILayout.LabelField("Border", string.Format("L:{0} B:{1} R:{2} T:{3}", new object[] { border.x, border.y, border.z, border.w }), new GUILayoutOption[0]);
            }
            else
            {
                EditorGUILayout.LabelField("Border", "-", new GUILayoutOption[0]);
            }
        }