private SpriteMetaData GetMetaData(string name)
{
TextureImporter atPath = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath((Object)this.sprite)) as TextureImporter;
if (!((Object)atPath != (Object)null))
{
return(new SpriteMetaData());
}
if (atPath.spriteImportMode == SpriteImportMode.Single)
{
return(SpriteInspector.GetMetaDataInSingleMode(name, atPath));
}
return(SpriteInspector.GetMetaDataInMultipleMode(name, atPath));
}