UnityEditor.RenameOverlay.OnEvent C# (CSharp) Method

OnEvent() public method

public OnEvent ( ) : bool
return bool
        public bool OnEvent()
        {
            if (this.m_IsRenaming)
            {
                if (!this.m_IsWaitingForDelay)
                {
                    GUIUtility.GetControlID(0x50f6804, FocusType.Passive);
                    GUI.SetNextControlName(this.k_RenameOverlayFocusName);
                    EditorGUI.FocusTextInControl(this.k_RenameOverlayFocusName);
                    this.m_TextFieldControlID = GUIUtility.GetControlID(s_TextFieldHash, FocusType.Keyboard, this.m_EditFieldRect);
                }
                this.m_OriginalEventType = Event.current.type;
                if (this.m_IsWaitingForDelay && ((this.m_OriginalEventType == EventType.MouseDown) || (this.m_OriginalEventType == EventType.KeyDown)))
                {
                    this.EndRename(false);
                    return false;
                }
            }
            return true;
        }