UnityEditor.RenameOverlay.EndRename C# (CSharp) Method

EndRename() public method

public EndRename ( bool acceptChanges ) : void
acceptChanges bool
return void
        public void EndRename(bool acceptChanges)
        {
            if (this.m_IsRenaming)
            {
                Undo.undoRedoPerformed = (Undo.UndoRedoCallback) Delegate.Remove(Undo.undoRedoPerformed, new Undo.UndoRedoCallback(this.UndoRedoWasPerformed));
                if (this.m_DelayedCallback != null)
                {
                    this.m_DelayedCallback.Clear();
                }
                this.RemoveMessage();
                if (this.isRenamingFilename)
                {
                    this.m_Name = InternalEditorUtility.RemoveInvalidCharsFromFileName(this.m_Name, true);
                }
                this.m_IsRenaming = false;
                this.m_IsWaitingForDelay = false;
                this.m_UserAcceptedRename = acceptChanges;
                this.RepaintClientView();
            }
        }