UnityEditor.ProceduralMaterialInspector.InputSeedGUI C# (CSharp) Method

InputSeedGUI() private method

private InputSeedGUI ( ProceduralPropertyDescription input ) : void
input UnityEngine.ProceduralPropertyDescription
return void
        private void InputSeedGUI(ProceduralPropertyDescription input)
        {
            Rect controlRect = EditorGUILayout.GetControlRect(new GUILayoutOption[0]);
            EditorGUI.BeginChangeCheck();
            float num = this.RandomIntField(controlRect, this.m_Styles.randomSeedContent, (int) m_Material.GetProceduralFloat(input.name), 0, 0x270f);
            if (EditorGUI.EndChangeCheck())
            {
                this.RecordForUndo(m_Material, m_Importer, "Modified random seed for material " + m_Material.name);
                m_Material.SetProceduralFloat(input.name, num);
            }
        }