private void InputSeedGUI(ProceduralPropertyDescription input)
{
Rect controlRect = EditorGUILayout.GetControlRect(new GUILayoutOption[0]);
EditorGUI.BeginChangeCheck();
float num = this.RandomIntField(controlRect, this.m_Styles.randomSeedContent, (int) m_Material.GetProceduralFloat(input.name), 0, 0x270f);
if (EditorGUI.EndChangeCheck())
{
this.RecordForUndo(m_Material, m_Importer, "Modified random seed for material " + m_Material.name);
m_Material.SetProceduralFloat(input.name, num);
}
}