internal void DisplayRestrictedInspector()
{
this.m_MightHaveModified = false;
if (this.m_Styles == null)
{
this.m_Styles = new Styles();
}
ProceduralMaterial target = base.target as ProceduralMaterial;
if (m_Material != target)
{
m_Material = target;
m_ShaderPMaterial = target.shader;
}
this.ProceduralProperties();
GUILayout.Space(15f);
this.GeneratedTextures();
}