UnityEditor.PolygonEditorUtility.UndoRedoPerformed C# (CSharp) Method

UndoRedoPerformed() private method

private UndoRedoPerformed ( ) : void
return void
        private void UndoRedoPerformed()
        {
            if (this.m_ActiveCollider != null)
            {
                Collider2D activeCollider = this.m_ActiveCollider;
                this.StopEditing();
                this.StartEditing(activeCollider);
            }
        }
    }