UnityEditor.PolygonEditorUtility.GetNearestPointOnEdge C# (CSharp) Method

GetNearestPointOnEdge() private method

private GetNearestPointOnEdge ( Vector2 point, Vector2 start, Vector2 end ) : Vector2
point Vector2
start Vector2
end Vector2
return Vector2
        private Vector2 GetNearestPointOnEdge(Vector2 point, Vector2 start, Vector2 end)
        {
            Vector2 rhs = point - start;
            Vector2 vector4 = end - start;
            Vector2 normalized = vector4.normalized;
            float num = Vector2.Dot(normalized, rhs);
            if (num <= 0f)
            {
                return start;
            }
            if (num >= Vector2.Distance(start, end))
            {
                return end;
            }
            Vector2 vector3 = (Vector2) (normalized * num);
            return (start + vector3);
        }