UnityEditor.ParticleSystemInspector.Init C# (CSharp) Method

Init() private method

private Init ( bool forceInit ) : void
forceInit bool
return void
        private void Init(bool forceInit)
        {
            ParticleSystem target = base.target as ParticleSystem;
            if (target != null)
            {
                if (this.m_ParticleEffectUI == null)
                {
                    this.m_ParticleEffectUI = new ParticleEffectUI(this);
                    this.m_ParticleEffectUI.InitializeIfNeeded(target);
                }
                else if (forceInit)
                {
                    this.m_ParticleEffectUI.InitializeIfNeeded(target);
                }
            }
        }